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Changelog

June 12, 2025

  • Updated the Topbar+ version check to match with the newest Topbar+ version format

September 15, 2024

  • Added a NewBezier attribute to moving cameras, which works the same as Bezier but fixes a bug that caused the camera to do big spins
  • Added AccelerateStart and DecelerateEnd attributes to moving cameras, which allow you to override the default settings for that camera
  • FOV can be changed in 0 seconds (instantly) again. This also fixes the bug of the FOV not changing if it was set on the first point of a moving camera
  • Transition length now gets applied correctly when fading the transition out
  • It's no longer neccessary to change SignalBehavior of Workspace

June 14, 2024

  • Updated TopbarPlus to version 3
    • This fixes the topbar buttons looking incorrect on the new Roblox topbar

July 22, 2023

  • Added a ControlButtonPosition setting, controlling where the control button appears on the topbar
  • Added a nightly build to the Loader, used to test the newest features while they're in beta

July 14, 2023

  • Added a Streaming warning
  • Improved player focus behaviour

June 27, 2023

  • Added a LogActions setting

June 19, 2023

  • Categories are now collapsible

April 19, 2023

  • Updated Topbar+

September 1, 2022

  • Changed the default window heights, fixing visibility problems

August 15, 2022

  • Added a FreeAdmin setting
  • Added API methods: :GetCurrentCamera(), :GetFov(), :GetBlur(), :GetSaturation(), :GetTilt(), :GetBarsEnabled(), :GetBarSize(), :GetTransition(), :GetTransitionSpeed(), :GetShake()
  • Added API events: CameraChanged, FocusChanged, FovChanged, BlurChanged, SaturationChanged, TiltChanged, BlackoutChanged, BarsEnabledChanged, BarSizeChanged, TransitionChanged, TransitionSpeedChanged, ShakeChanged
  • Dark mode is now the default
  • Improved the default cameras

March 30, 2022

  • Added a DisableFocus attribute

February 16, 2022

  • Added api:GetFocus method

February 15, 2022

  • Added a BeforeLoad setting, this function will run before the system starts loading

February 5, 2022

  • Added a way to order categories

February 4, 2022

  • Added a BarsOffset setting, used to offset the bars for broadcasters
  • The system will now use default values for missing settings
  • Added an Info window, showing the current camera and its progress

February 2, 2022

  • Added support for Camera System v4 models
    • This has been added mostly to support the Camera System v4 plugin

January 24, 2022

  • Fixed some elements not being affected by the theme setting
  • Limited the amount of keybinds that can run at once to one
  • UI improvements:
    • Made text sizes more consistent across control UIs
    • Category headers are now rounded
    • Drone actions now scroll out from the side when a drone is selected

January 16, 2022

  • Release of Camera System v5

August 19, 2021

  • Added a way to distort the view

August 18, 2021

  • Updated Topbar+

August 8, 2021

  • Added a tilt slider

July 4, 2021

  • Added a way to make a drone non-controllable through a Hidden value

July 2, 2021

  • Bug fixes

June 24, 2021

  • New camera FOV transitions are now instant
  • It's now possible to focus based on display name
  • Added mobile view

May 24, 2021

  • Added a way to offset the camera

May 4, 2021

  • Drone physics elements are now configured only if they're present

May 1, 2021

  • Macros can now define default values

April 10, 2021

  • Security improvements

April 4, 2021

  • Macros can now return a boolean to indicate whether a macro button should turn green
  • Added bool values to macros
  • Added many new events
  • Fixed the Saturation event

March 20, 2021

  • Added a Blur transition
  • Added a BarsOverrides setting, used by broadcasters
  • Added camera categories
  • Added a way to switch to a camera without using any effects, by right-clicking its button
  • Added events to the API, registered using api:On method

February 23, 2021

  • Fixed keybinds

February 20, 2021

  • Added a Bars transition
  • Cameras are now made non collidable when the game starts
  • Cameras can now have a FOV value to force a certain FOV

January 17, 2021

  • Players joining the game mid-shot will now be able to view this shot
  • Added a credit message printed to the dev console
  • Drones fade transitions correctly now

January 16, 2021

  • Release of Camera System v4

October 2020

  • Removed the watermark that was visible at all times while watching

May 19, 2020

  • Added a UseTopbarPlus setting, when set to true the system will use Topbar+ and the windows will be closable
  • Added a Cam Info window, showing information about the current camera

May 15, 2020

  • Fixed a bug that was causing blackout to appear on top of other UIs

May 14, 2020

  • Release of Camera System v3

October 26, 2019

  • Release of Camera System v2, the first public camera system version