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Full changelog

The page below contains the full changelog of Gybasoft products. Currently it is missing changes to the Online Voting and Long Bubble Chat Panel, as those do not have pages on the documentation. Before 2024, we released primarily smaller updates, so the changelogs are shorter. Before 2022, there was no single place for all the changelogs, so the dates are based on Roblox and GitHub asset history, and may be slightly off.

2026

February 21 - StacyPilot

January 18 - GLights

  • Fixed a bug that was causing the Invert attribute to be unreliable
  • Keybinds with more keys now have higher priority
    • For example, if you have one action bound to G, and another to Shift + G, pressing Shift + G will now trigger only the second action, not both
  • Fixed gobo rotate not applying correctly to newly joined players (again)
  • Added a README script, containing the most important information

2025

December 25 - GLights

  • Fixed a bug that was breaking LEDs with PointLights
  • Made keybind keys case independent

December 25 - GLights Suite

  • Updated our update checker to the newest version

December 24 - GLights

  • Replaced the Whitelist script with a GlobalSettings script
    • Whitelist - setting carried over from the Whitelist script
    • CheckForUpdates - this setting now applies globally
    • FadeReset - this setting can be overwritten per panel
    • The old whitelist is still supported
    • Learn how to update the script here
  • Updated whitelist system
    • Added support for private server owners and players
    • Gamepass owners will now get access to the panels immediately after purchase
    • Learn more about the new whitelist here
  • Added keybinds
    • Learn more about keybinds here
  • Added a DefaultState setting, used for default starting settings
    • This replaces the StartTilt and StartPan settings, but they will remain functional
  • Added a new "Darken" option to the OffColor setting - the lights will darken based on the current colour
  • Added a GradientSpeed setting - choose if Cue speed or Fade speed affects the animated gradient speed
  • Added a FadeReset setting, when set to true the lights will fade off when being reset
  • Added a Kill Cues modifier - when enabled, cues will end immediately after turning off
  • Added a Group Fixtures modifier - when enabled, bars will be grouped by model instead of by lens
  • Added a LightRange setting - when enabled, it overrides the light range
  • Added an experimental MatchAngle setting, when set to true the light angle will match the width of the beam
  • Added per-light attributes for the starting Tilt and Pan degrees
    • Learn more about the settings here
  • Added controller support for the panels
    • Controller users will now see the mobile layout of the panels
  • Added a highlight to the on/off buttons when the lights are turned on
  • Added a stroke effect to text on the panel, making it more visible if the user changes the background colour
  • Updated our update checker and added emergency announcement functionality - allowing for more flexibility
  • Update notifications will now get closed on all panels at once
  • Adjusted some panel window colours to match the main colour scheme
  • Adjusted some fonts on the colour picker and reset button panel
  • Abbreviated the Group Random button to GRP RND due to space constraints
  • Set the default MaxDistance of the light panels to 300 studs for performance
  • The donate button in the About window is now always visible, even if the game has ThirdPartySales disabled
  • Fixed several bugs and issues
    • Cue6 now runs instantly for all groups when ClientSided = false
    • Mobile tilt/pan +/- buttons now use the new colour scheme
    • Gobo Rotate can now be turned off on the mobile layout
    • Unused group buttons are now removed on game start
    • Warning/error frame labels and icons should no longer get cut off
  • ⚠️ You will have to manually update the StacyPilot add-on to make the Group Fixtures modifier recordable
    • Learn how to update the add-on here
  • ⚠️ There's a very high chance that custom cues made before GLights 6.3.0 will no longer function

December 24 - GLights Suite

  • Added bar panel detection to correctly add the new Group Fixtures modifier to older GLights 6 panels

November 23 - Clothing Panel

  • Visual overhaul, matching the new Gybasoft style
    • Added icons to buttons for better usability
    • Added an About window with credits and version information
    • Improved interface animations
    • Improved button sizes, making them easier to use on touchscreens
    • Improved slider behaviour on mobile devices
  • Added emote support
  • Added bundle support
  • Added a slider for Head scale
  • Added an item list to Outfit details
  • Added reset buttons and value boxes to Body scale sliders
  • Added search bars to the Outfits list and the Remove window
  • Added update notifications and important announcement functionality
  • Added a DatastoreName setting, allowing you to change where outfits are saved
  • Merged the clothing, face, body part and animation tabs into one input box
  • Significantly improved performance of the Remove window
  • Increased the amount of outfits shown on a single page
  • The releases are now versioned

June 12 - Camera System

  • Updated the Topbar+ version check to match with the newest Topbar+ version format

May 30 - GLights Suite

  • The updater no longer errors when there are missing panels

May 25 - GLights

  • Significantly improved performance in games using many fixtures with beams
  • Updated the colour palette of the panel to match other Gybasoft products
  • Moved the Brightness slider to the Light state category on the panel
  • Reduced the panel size slightly by tightening the space between buttons
  • Improved panel resizing behaviour with UI flex features
    • Most buttons now automatically fill the width of the panel to make use of empty space
  • Tweaked font sizes and replaced some fonts across the panel
  • Overhauled the About tab and added a Donate button
    • The button is only visible if you have third party sales enabled in your game
  • Fixed LayoutOrder related panel issues to prevent unintentional shifting of buttons
  • Adjusted the fade of lenses to match the fade of beams more closely
  • Added a UseLensTransparency setting - when set to true, the transparency of the lenses will be changed instead of their colour
    • ⚠️ We do not include 'filler' black parts behind the lenses in the default models - if you're planning to use this setting, you'll need to add those parts yourself
  • Added BaseAttachmentOrientation, EndAttachmentOrientation and GoboAttachmentOrientation to model templates, allowing you to rotate beam attachments

May 25 - GLights Suite

  • When updating, the new scripts folder gets inserted first now. This prevents the old scripts folder from being removed if script injection is not allowed.

March 27 - Host GUI

  • Fixed a bug that caused messages to not appear when TextAnimation was set to None
  • Fixed a bug that prevented custom fonts from being used when TextAnimation was set to anything but None

March 18 - Lyrics Controller

  • The Host Gui toggle will now show up only for people whitelisted in the Host Gui's Settings
    • You have to update the Host Gui to the newest version for this feature to work correctly
  • Empty lines in the lyrics no longer cause output errors

March 18 - Host GUI

  • Added api:GetWhitelist(), which can be used to get the whitelist object used by the Host Gui
  • The background of the character image no longer flashes white while appearing
  • Fixed a bug that caused multiple messages to overlap each other when messages were spammed too quickly

March 8 - Lyrics Controller

  • An empty Admins setting will now block everyone. Add true to the setting to allow everyone.
  • Added song categories
  • Added keybinds
  • It is now possible to limit the players to be able to select only themselves
  • It is now possible to show lyrics on the Host Gui using a new button on the topbar of a window
  • Updated UI design
    • Improved button icons
    • The "Deselect all" button is now an "×" next to the search box
    • The current version is now visible in the topbar
    • The player list now uses display names
      • The search field now accepts display names alongside usernames
  • The player list no longer duplicates buttons for NPCs that get cloned into workspace

January 29 - Host GUI

  • The UI got a visual refresh to match the new Gybasoft style
  • Added an Images setting, allowing you to add host images
    • The images can be either actual images or in-game characters
  • Added a new whitelist which can be used with usernames, user IDs, gamepasses, group ranks and teams
  • Added a Shake entrance animation
  • Some entrance animations got renamed
    • FadeIn -> Fade
    • JumpIn -> Jump
  • Replaced the UseRichText setting with a TextAnimation setting, which can have the following values: None, Fade, Jump, Rainbow and Shake
  • The topbar button uses a new icon
  • The GUI will now wait for the text to hide before fading off the background
  • In situations when 2 people are talking at the same time, their messages will now align with the side of the screen they're on
    • For example, if two hosts are talking, the message box of the host on the left will always be on the left side of the screen
  • The Host GUI now uses the TextChatService APIs
  • Message content now tries to scale down if it doesn't fit when rich text is enabled
  • The GUI is now visible in Studio to make it easier to edit
  • API changes:
    • The Api script is now in the Scripts folder instead of the main folder
    • api:SendMessage no longer has parameters related to filtering
    • api:SendMessage has new parameters, allowing for more customisation
      • You can read the API docs here
    • api.MessageSent has been removed
    • Added api:GetCleanText(text: string), which can be used to clean the text of any formatting tags
    • Added api:IsPlayerActive(playerId: number) which can be used to check if a player has their broadcast button selected

2024

December 8 - GLights Suite

October 13 - GLights

  • Added an OffColor setting. It controls the colour the lights will turn when they're off. Black by default.
  • Added BeamTexture and GoboBeamTexture to model templates which can be used to override the beams' textures
  • Added BeamTextureMode and GoboBeamTextureMode to model templates used to change the TextureMode property of beams
  • Added a Flash button to the colour cues section. It flashes the secondary colour
  • Added a Freeze button next to other motor speed buttons. It freezes the motors
  • Added an Offset property to light templates in model templates which can be used to offset the lights from the lens.
  • It's now possible to have gaps in fixture numbering
  • It's now possible to scale the models (motors and beams are tweaked according to model scale)
    • The code uses Roblox's Scale property which is changed by the default size changer. If you're using a plugin or something else to resize the light models, we can't guarantee that it'll work
  • It's now possible to add motors and a light source in Studio
    • ⚠️ You should only use this for tweaking individual lights or testing. Use model templates otherwise
  • The panel has been changed slightly
    • Colour cue buttons now take up the full width of the panel
    • Core selector buttons are now smaller
  • LEDs can now have light sources. They don't get generated automatically, but will use a light named Light that you create
  • PointLights will now be closer to the player when following (2 studs away instead of 50, 2 studs to allow for shadows). This doesn't affect other light types.
  • The panels can now be transparent
  • Fixed a bug that made it impossible to toggle animated gradients, smooth colours and the loop cues modifier on mobile
  • Fixed a bug that made sliders and the colour picker button not work on mobile
  • Fixed a bug that made the Invert attribute not work
  • Fixed a bug that made it impossible to use PointLights in model templates
  • Fixed a bug that made it impossible to use GLights in a prop sometimes

September 30 - Lyrics Controller

  • Added the ability to create multiple controller windows
  • Added a new whitelist which can be used with usernames, user IDs, gamepasses, group ranks and teams
  • It's now possible to order songs in the GUI
  • The GUI got a visual overhaul to match the new Gybasoft style
  • NPC are now added through tags instead of in the Settings script
  • The model will now check and notify you about updates

September 16 - StacyPilot

  • The plugin now appears in the middle of the screen instead of on the left

September 16 - GLights

  • Tilt, pan, motor speed and follow buttons have been made smaller to make the panels smaller
  • Fixed a bug that made it impossible to add more groups than A and B
  • The speed of gradient colours (like rainbow) is now influenced by fade speed
  • The default max brightness of each lens in the bars is now 0.1 (was 0.2 before)
  • The updater plugin has clearer instructions now

September 15 - GLights

  • Added a colour picker, with a colour wheel as well as RGB, HSV and hex labels
  • Added follow spotlights, with players and points
  • Added secondary cue colour selector
  • Added 3 new state cues and 1 new colour cue
  • Added a beam selector: Gobo, Beam or No Beam
  • Added gobo spread slider
  • Added non-random and smooth variants of the Tilt and Pan cues
  • Added Random Circle cue
  • Added gobo rotate
  • Added fade speed modifier
  • Added a brightness slider, the lens gets affected by it as well
  • Added update notifications
  • Added better warnings / errors
  • Added Loop Cues, Group Random and Overshoot modifiers
  • Added global reset buttons
  • Added an "About" section
  • Added Bars and LEDs
  • Added support for fixtures with multiple lenses
  • Added motors to strobes
  • Added official support for custom models
  • Added AddBeams, AddGobo, AddLight and AddMotors settings, used to optimise the performance
  • Added a ServerPhysics setting, which should be set to true if your lights are on moving trusses
  • Added StartTilt and StartPan settings which can be used to set the starting tilt and pan
  • GLights now work with streaming
  • GLights are now whitelistable with usernames, user IDs, group ranks, gamepasses and teams
  • GLights no longer flash when fading
  • GLights no longer change the transparency of lenses. Only the colour gets changed now
  • GLights are now more mobile-compatible
  • GLights now have a smaller impact on performance
  • You can now have more groups than just A and B
  • You can now choose how many groups are affected by Cue3
  • It's now easier to add more panels
  • It's now possible to control a single group using scripts
  • It's no longer required to set ClientSided to false when using GLights in a prop
  • The settings got simplified
  • The topbar label gets changed to folder name if it hasn't been changed in Studio
  • The lights will now turn back on if they were on before a cue got activated. This behaviour might change in the future
  • The Circle cue no longer breaks when a player's FPS are higher than 60
  • The left-click and right-click functions of the reset button got flipped
  • The UniqueName setting is gone, the name of the folder is used as a replacement
  • The panels got a visual overhaul
  • Custom positions can now be inverted by right clicking
  • Gradient colours (like rainbow) can now be static
  • And many more things we forgot about

September 15 - StacyPilot

  • The StacyPilot plugin got a visual overhaul
  • The plugin now contains an add-on for GLights 6
  • The plugin will now insert the panel in front of you instead of a random spot in the game

September 15 - Camera System

  • Added a NewBezier attribute to moving cameras, which works the same as Bezier but fixes a bug that caused the camera to do big spins
  • Added AccelerateStart and DecelerateEnd attributes to moving cameras, which allow you to override the default settings for that camera
  • FOV can be changed in 0 seconds (instantly) again. This also fixes the bug of the FOV not changing if it was set on the first point of a moving camera
  • Transition length now gets applied correctly when fading the transition out
  • It's no longer neccessary to change SignalBehavior of Workspace

June 14 - Camera System

  • Updated TopbarPlus to version 3
    • This fixes the topbar buttons looking incorrect on the new Roblox topbar

June 14 - Lyrics Controller

  • Updated TopbarPlus to version 3
    • This fixes the topbar buttons looking incorrect on the new Roblox topbar

June 14 - Host GUI

  • Updated TopbarPlus to version 3
    • This fixes the topbar buttons looking incorrect on the new Roblox topbar

March 23 - Clothing Panel

  • Added more skin tones (9 -> 30)
  • The panel now works in unpublished games

February 3 - Clothing Panel

  • Removed the limited on the amount of 3D pants that can be equipped
    • Many 3D shoes are actually 3D pants, and couldn't be equipped correctly previously

January 21 - Clothing Panel

  • Added outfits
  • Added support for changing body parts
  • Added body propertion sliders
  • Added support for 3D clothing
  • Redesigned the UI
  • The panel now uses the HumanoidDescription system
  • It's now possible to remove individual accessories

2023

December 22 - StacyPilot

  • Bug fixes related to having multiple panels

August 25 - Clothing Panel

  • Made the UI buttons clearer

August 25 - Lyrics Controller

  • Added NPC support
  • Redesigned the UI

August 6 - GLights

  • Gobo beams are now affected by beam thickness and brightness sliders

July 22 - Camera System

  • Added a ControlButtonPosition setting, controlling where the control button appears on the topbar
  • Added a nightly build to the Loader, used to test the newest features while they're in beta

July 17 - StacyPilot

  • Added List View
  • Added a Load other recording button, allowing you to load a recording in-game
  • Added a Settings script with an Admins setting

July 17 - GLights

  • Fixed StacyPilot having issues recording custom positions

July 14 - GLights

  • Added a warning about StreamingEnabled to the panels

July 14 - Camera System

  • Added a Streaming warning
  • Improved player focus behaviour

July 14 - Scoreboards

  • Added support for Streaming

July 9 - GLights

  • Added a MaxBrightness setting, controlling how bright the lights can get
  • Added core:Run() as a way to run actions for both A and B groups
  • Expanded warning messages related to lights not being usable

July 4 - GLights

  • Added a warning about StreamingEnabled
  • Added more Cue Speed buttons
  • GLights no longer spam the output when a gradient colour is active

June 27 - Lyrics Controller

  • Added a LogActions setting

June 27 - Clothing Panel

  • Added support for animation packs

June 27 - Camera System

  • Added a LogActions setting

June 26 - GLights

  • Motors are no longer generated if a Motors folder exists already, this allows for easily adding custom motors

June 26 - StacyPilot

  • Added a warning to the plugin when the game is running

June 26 - Scoreboards

  • Fixed a bug that was causing the jury model to not show up sometimes

June 24 - GLights

  • Added Old Random (Flash Random) cue
  • Added Bump Random cue
  • Added a Flash button
  • Added a Reset button, right clicking on it will hard reset the lights
  • Added a Cue Speed modifier
  • Added gradient colours
  • The main folder has been renamed from Lights to GLights, the scripts folder has been renamed from GLights to Scripts
  • Removed the old Panels API, replaced with a new Core API

June 24 - StacyPilot

  • Added support for ColorSequences

June 19 - Camera System

  • Categories are now collapsible

April 19 - Camera System

  • Updated Topbar+

March 30 - GIFs

  • Limited the panels to show only one button for every name

March 20 - Qualifier boards

  • Major code rewrite
  • Added a setting that allows you to randomise gradient rotation
  • The Qualified frame now gets resized in a better way

March 20 - Lyrics Controller

  • Added player search

March 20 - Scoreboards

  • Added a warning on the panel about incorrect jury votes

March 20 - In-game televoting

  • Added the ability to add display names to countries

March 12 - Host GUI

  • Fixed a bug that was causing certain characters to appear incorrectly

March 11 - Scoreboards

  • Major code rewrite
  • Added an Admins setting, allowing you to whitelist the panel
  • Added a Sequence setting, allowing you to set a score sequence
  • Added a PointColors setting, allowing you to change the colours of different points
  • Added a humanoid window showing the current jury
  • Added a way to add background for every jury
  • Improved board scaling behaviour

February 21 - GIFs

  • Added an Effect setting with a Fade option to the player
  • Added a DefaultEffect setting to the picker

February 7 - StacyPilot

  • Added core:FilterData function to filter out data
  • Added a section for individual recordings to the panels
  • StacyPilot errors are now shown on the panel

January 22 - GIFs

  • Major rewrite of the player
  • Added types
  • Added IDs
  • Added a .GetById function
  • Added support for CornerWedgeParts
  • Added an UpdateTextureSize option
  • Renamed .newGIF to .new
  • Renamed :Stop to :Pause
  • Renamed :End to :Destroy
  • Renamed .EndAllGifsIn to .DestroyAllGifsIn
  • Removed the Mode option
  • Picker: Moved GIF data to a single GIFs module
  • Picker: Buttons are autogenerated now

January 21 - Screen Adorner

  • Added types
  • Added a totalFrameSize parameter to :Adorn
  • The topMarker paramater can now be a number or a Vector3
  • Added a YOffset attribute
  • Replaced values with attributes
  • The adorner shouldn't throw errors about read-only properties anymore

January 17 - In-game televoting

  • Major code rewrite
  • The panel topbar now turns green when voting is open
  • The voting UI will not appear to people who have already voted if voting is reopened
  • Added the ability to use multiple votings in the same game
  • Added a Blacklist setting, allowing you to block people like broadcasters

2022

December 17 - GLights

  • Added a MobileControls setting

December 9 - GLights

  • Fixed an AutomaticSize related bug

October 8 - Qualifier boards

  • Major code rewrite
  • Added a ColumnAmount setting
  • Added support for multiple boards connected to one panel
  • Redesigned the panel
  • Redesigned the board
  • The qualified country template has visible text now, allowing for easier editing

September 23 - GLights

  • Added a Circle cue
  • Added a CircleSize setting, allowing for customisation of the size of the circle produced

September 1 - Camera System

  • Changed the default window heights, fixing visibility problems

August 25 - GLights

  • The colour of gobo beams now gets changed every time

August 20 - StacyPilot

  • Release of StacyPilot

August 20 - Clothing Panel

  • It's now easier to replace the background image

August 20 - Lyrics Controller

  • Added an API script with the following methods and events: :GetPlayersToChat, :Chat:, .LineChanged

August 15 - Camera System

  • Added a FreeAdmin setting
  • Added API methods: :GetCurrentCamera(), :GetFov(), :GetBlur(), :GetSaturation(), :GetTilt(), :GetBarsEnabled(), :GetBarSize(), :GetTransition(), :GetTransitionSpeed(), :GetShake()
  • Added API events: CameraChanged, FocusChanged, FovChanged, BlurChanged, SaturationChanged, TiltChanged, BlackoutChanged, BarsEnabledChanged, BarSizeChanged, TransitionChanged, TransitionSpeedChanged, ShakeChanged
  • Dark mode is now the default
  • Improved the default cameras

August 7 - GLights

  • Added API, used to control GLights with your scripts
  • Added a UniqueName setting, used in the new API
  • Panels will now highlight the current motor speed
  • Moved the VERSION script to the GLights folder
  • Cues no longer crash when no lights are present

August 6 - GLights

  • Major code rewrite, improving stability and performance
  • Panel redesign

July 30 - Host GUI

  • Added a RichTextEnabled setting
  • Changed the background of the GUI. It's now a plain colour

July 30 - Allocation Draw boards

  • Release of the allocation draw boards

June 30 - GIFs

  • Converted the module to use proper object-oriented programming
  • The picker no longer shows a scrollbar when it's not needed

May 28 - Clothing Panel

  • You're no longer required to unpack the model to make it function
  • Removed the background image

May 26 - Lyrics Controller

  • Moved the Lyrics folder to an easier to reach place
  • UI improvements

May 26 - Host GUI

  • Added an API script with :SendMessage and .MessageSent
  • Moved all settings to a single Settings script
  • Removed the mode chooser

May 13 - GLights

  • First public release of GLights

May 13 - Clothing Panel

  • Release of the Clothing Panel

May 13 - Host GUI

  • Release of the Host Gui

May 13 - Lyrics Controller

  • Release of the Lyrics Controller

April 14 - In-game televoting

  • The panel is now usable only by admins

March 30 - Camera System

  • Added a DisableFocus attribute

February 19 - In-game televoting

  • UI improvements

February 16 - Camera System

  • Added api:GetFocus method

February 15 - Camera System

  • Added a BeforeLoad setting, this function will run before the system starts loading

February 11 - GIFs

  • Picker UI redesign

February 5 - Camera System

  • Added a way to order categories

February 4 - Camera System

  • Added a BarsOffset setting, used to offset the bars for broadcasters
  • The system will now use default values for missing settings
  • Added an Info window, showing the current camera and its progress

February 2 - Camera System

  • Added support for Camera System v4 models
    • This has been added mostly to support the Camera System v4 plugin

January 24 - Camera System

  • Fixed some elements not being affected by the theme setting
  • Limited the amount of keybinds that can run at once to one
  • UI improvements:
    • Made text sizes more consistent across control UIs
    • Category headers are now rounded
    • Drone actions now scroll out from the side when a drone is selected

January 22 - GIFs

  • Picker: changed the borders of the buttons

January 16 - Camera System

  • Release of Camera System v5

2021

September 15 - Qualifier boards

  • Release of the qualifier board with images

September 15 - GIFs

  • The GIF Player and Picker got published on the Roblox Creator Store

September 15 - Screen Adorner

  • The Adorner got published on the Roblox Creator Store

September 15 - In-game televoting

  • The in-game televoting got published on the Roblox Creator Store

August 19 - Camera System

  • Added a way to distort the view

August 18 - Camera System

  • Updated Topbar+

August 8 - Camera System

  • Added a tilt slider

July 4 - Camera System

  • Added a way to make a drone non-controllable through a Hidden value

July 2 - Camera System

  • Bug fixes

June 24 - Camera System

  • New camera FOV transitions are now instant
  • It's now possible to focus based on display name
  • Added mobile view

June 4 - Scoreboards

  • Release of the scoreboards

May 24 - Camera System

  • Added a way to offset the camera

May 4 - Camera System

  • Drone physics elements are now configured only if they're present

May 1 - Camera System

  • Macros can now define default values

April 10 - Camera System

  • Security improvements

April 4 - Camera System

  • Macros can now return a boolean to indicate whether a macro button should turn green
  • Added bool values to macros
  • Added many new events
  • Fixed the Saturation event

March 20 - Camera System

  • Added a Blur transition
  • Added a BarsOverrides setting, used by broadcasters
  • Added camera categories
  • Added a way to switch to a camera without using any effects, by right-clicking its button
  • Added events to the API, registered using api:On method

February 23 - Camera System

  • Fixed keybinds

February 20 - Camera System

  • Added a Bars transition
  • Cameras are now made non collidable when the game starts
  • Cameras can now have a FOV value to force a certain FOV

February 5 - Qualifier boards

  • Release of the qualifier board

January 17 - Camera System

  • Players joining the game mid-shot will now be able to view this shot
  • Added a credit message printed to the dev console
  • Drones fade transitions correctly now

January 16 - Camera System

  • Release of Camera System v4

2020

December 27 - GIFs

  • Release of the GIF Picker

December 27 - In-game televoting

  • Added an API

November 21 - In-game televoting

  • Fixed a visual bug in the votes frame

November 14 - In-game televoting

  • Release of the in-game televoting

November 7 - Screen Adorner

  • Release of the Screen Adorner

October 31 - GIFs

  • Made the Player work with textures

October 6 - Camera System

  • Removed the watermark that was visible at all times while watching

June 13 - GIFs

  • Bug fix for the .EndAllGifsIn method

June 12 - GIFs

  • Added .EndAllGifsIn

June 5 - GIFs

  • Release of the GIF Player

May 19 - Camera System

  • Added a UseTopbarPlus setting, when set to true the system will use Topbar+ and the windows will be closable
  • Added a Cam Info window, showing information about the current camera

May 15 - Camera System

  • Fixed a bug that was causing blackout to appear on top of other UIs

May 14 - Camera System

  • Release of Camera System v3

2019

October 26 - Camera System

  • Release of Camera System v2, the first public camera system version