Settings
The Clothing Panel offers multiple settings that allow you to secure your panels, as well as reset the outfits in your game. To change the settings, open the Settings script that's located in the main ClothingPanel folder in the Explorer:

Below you'll find a list of all the available settings, with descriptions of what they do.
MaxOutfitsPerUser
This setting controls how many outfits a single user can have saved at once. For example, if this setting's value is 5, then a player can only save 5 outfits. If the player reaches the maximum amount of saved outfits, they must delete an already existing outfit. Alternatively, the creator of the game can raise the default limit.
AllowedTeams
This setting controls which in-game teams are allowed to use the panel. Each team's name needs to be in separate quotes and separated by a comma. For example, if you want to only allow the Participants and Staff teams to use the panels, then the setting would look like this:
AllowedTeams = {
"Participants",
"Staff"
},
If this setting is empty ({}), then everyone will be allowed to use the panels.
MaxDistanceFromPanel
This setting controls how far away a player can be from a panel when using it. For example, if this setting is set to 40, then a player needs to be within a 40 stud radius of the panel to use it. This allows you to limit the panel's access to a specific area or room.
DatastoreName
This setting decides where the game will save outfits saved by your players. Changing this setting will reset all outfits created in the game. Changing the setting back to an old name will bring back the old outfits that you had saved.
CheckForUpdates
This setting decides whether or not the system should check for updates and important announcements. If set to false, it will no longer check for updates. It is strongly recommended to keep this setting set to true, otherwise you won't be notified of new updates, bug fixes or important announcements from Gybasoft.