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Changelog

GLights 6.3.1 - December 25, 2025

  • Fixed a bug that was breaking LEDs with PointLights
  • Made keybind keys case independent

GLights Suite 1.0.4 - December 25, 2025

  • Updated our update checker to the newest version

GLights 6.3.0 - December 24, 2025

  • Replaced the Whitelist script with a GlobalSettings script
    • Whitelist - setting carried over from the Whitelist script
    • CheckForUpdates - this setting now applies globally
    • FadeReset - this setting can be overwritten per panel
    • The old whitelist is still supported
    • Learn how to update the script here
  • Updated whitelist system
    • Added support for private server owners and players
    • Gamepass owners will now get access to the panels immediately after purchase
    • Learn more about the new whitelist here
  • Added keybinds
    • Learn more about keybinds here
  • Added a DefaultState setting, used for default starting settings
    • This replaces the StartTilt and StartPan settings, but they will remain functional
  • Added a new "Darken" option to the OffColor setting - the lights will darken based on the current colour
  • Added a GradientSpeed setting - choose if Cue speed or Fade speed affects the animated gradient speed
  • Added a FadeReset setting, when set to true the lights will fade off when being reset
  • Added a Kill Cues modifier - when enabled, cues will end immediately after turning off
  • Added a Group Fixtures modifier - when enabled, bars will be grouped by model instead of by lens
  • Added a LightRange setting - when enabled, it overrides the light range
  • Added an experimental MatchAngle setting, when set to true the light angle will match the width of the beam
  • Added per-light attributes for the starting Tilt and Pan degrees
    • Learn more about the settings here
  • Added controller support for the panels
    • Controller users will now see the mobile layout of the panels
  • Added a highlight to the on/off buttons when the lights are turned on
  • Added a stroke effect to text on the panel, making it more visible if the user changes the background colour
  • Updated our update checker and added emergency announcement functionality - allowing for more flexibility
  • Update notifications will now get closed on all panels at once
  • Adjusted some panel window colours to match the main colour scheme
  • Adjusted some fonts on the colour picker and reset button panel
  • Abbreviated the Group Random button to GRP RND due to space constraints
  • Set the default MaxDistance of the light panels to 300 studs for performance
  • The donate button in the About window is now always visible, even if the game has ThirdPartySales disabled
  • Fixed several bugs and issues
    • Cue6 now runs instantly for all groups when ClientSided = false
    • Mobile tilt/pan +/- buttons now use the new colour scheme
    • Gobo Rotate can now be turned off on the mobile layout
    • Unused group buttons are now removed on game start
    • Warning/error frame labels and icons should no longer get cut off
  • ⚠️ You will have to manually update the StacyPilot add-on to make the Group Fixtures modifier recordable
    • Learn how to update the add-on here
  • ⚠️ There's a very high chance that custom cues made before GLights 6.3.0 will no longer function

GLights Suite 1.0.3 - December 24, 2025

  • Added bar panel detection to correctly add the new Group Fixtures modifier to older GLights 6 panels

GLights Suite 1.0.2 - May 30, 2025

  • The updater no longer errors when there are missing panels

GLights 6.2.0 - May 25, 2025

  • Significantly improved performance in games using many fixtures with beams
  • Updated the colour palette of the panel to match other Gybasoft products
  • Moved the Brightness slider to the Light state category on the panel
  • Reduced the panel size slightly by tightening the space between buttons
  • Improved panel resizing behaviour with UI flex features
    • Most buttons now automatically fill the width of the panel to make use of empty space
  • Tweaked font sizes and replaced some fonts across the panel
  • Overhauled the About tab and added a Donate button
    • The button is only visible if you have third party sales enabled in your game
  • Fixed LayoutOrder related panel issues to prevent unintentional shifting of buttons
  • Adjusted the fade of lenses to match the fade of beams more closely
  • Added a UseLensTransparency setting - when set to true, the transparency of the lenses will be changed instead of their colour
    • ⚠️ We do not include 'filler' black parts behind the lenses in the default models - if you're planning to use this setting, you'll need to add those parts yourself
  • Added BaseAttachmentOrientation, EndAttachmentOrientation and GoboAttachmentOrientation to model templates, allowing you to rotate beam attachments

GLights Suite 1.0.1 - May 25, 2025

  • When updating, the new scripts folder gets inserted first now. This prevents the old scripts folder from being removed if script injection is not allowed.

GLights Suite 1.0.0 - December 8, 2024

GLights 6.1.0 - October 13, 2024

  • Added an OffColor setting. It controls the colour the lights will turn when they're off. Black by default.
  • Added BeamTexture and GoboBeamTexture to model templates which can be used to override the beams' textures
  • Added BeamTextureMode and GoboBeamTextureMode to model templates used to change the TextureMode property of beams
  • Added a Flash button to the colour cues section. It flashes the secondary colour
  • Added a Freeze button next to other motor speed buttons. It freezes the motors
  • Added an Offset property to light templates in model templates which can be used to offset the lights from the lens.
  • It's now possible to have gaps in fixture numbering
  • It's now possible to scale the models (motors and beams are tweaked according to model scale)
    • The code uses Roblox's Scale property which is changed by the default size changer. If you're using a plugin or something else to resize the light models, we can't guarantee that it'll work
  • It's now possible to add motors and a light source in Studio
    • ⚠️ You should only use this for tweaking individual lights or testing. Use model templates otherwise
  • The panel has been changed slightly
    • Colour cue buttons now take up the full width of the panel
    • Core selector buttons are now smaller
  • LEDs can now have light sources. They don't get generated automatically, but will use a light named Light that you create
  • PointLights will now be closer to the player when following (2 studs away instead of 50, 2 studs to allow for shadows). This doesn't affect other light types.
  • The panels can now be transparent
  • Fixed a bug that made it impossible to toggle animated gradients, smooth colours and the loop cues modifier on mobile
  • Fixed a bug that made sliders and the colour picker button not work on mobile
  • Fixed a bug that made the Invert attribute not work
  • Fixed a bug that made it impossible to use PointLights in model templates
  • Fixed a bug that made it impossible to use GLights in a prop sometimes

GLights 6.0.1 - September 16, 2024

  • Tilt, pan, motor speed and follow buttons have been made smaller to make the panels smaller
  • Fixed a bug that made it impossible to add more groups than A and B
  • The speed of gradient colours (like rainbow) is now influenced by fade speed
  • The default max brightness of each lens in the bars is now 0.1 (was 0.2 before)
  • The updater plugin has clearer instructions now

GLights 6.0.0 - September 15, 2024

  • Added a colour picker, with a colour wheel as well as RGB, HSV and hex labels
  • Added follow spotlights, with players and points
  • Added secondary cue colour selector
  • Added 3 new state cues and 1 new colour cue
  • Added a beam selector: Gobo, Beam or No Beam
  • Added gobo spread slider
  • Added non-random and smooth variants of the Tilt and Pan cues
  • Added Random Circle cue
  • Added gobo rotate
  • Added fade speed modifier
  • Added a brightness slider, the lens gets affected by it as well
  • Added update notifications
  • Added better warnings / errors
  • Added Loop Cues, Group Random and Overshoot modifiers
  • Added global reset buttons
  • Added an "About" section
  • Added Bars and LEDs
  • Added support for fixtures with multiple lenses
  • Added motors to strobes
  • Added official support for custom models
  • Added AddBeams, AddGobo, AddLight and AddMotors settings, used to optimise the performance
  • Added a ServerPhysics setting, which should be set to true if your lights are on moving trusses
  • Added StartTilt and StartPan settings which can be used to set the starting tilt and pan
  • GLights now work with streaming
  • GLights are now whitelistable with usernames, user IDs, group ranks, gamepasses and teams
  • GLights no longer flash when fading
  • GLights no longer change the transparency of lenses. Only the colour gets changed now
  • GLights are now more mobile-compatible
  • GLights now have a smaller impact on performance
  • You can now have more groups than just A and B
  • You can now choose how many groups are affected by Cue3
  • It's now easier to add more panels
  • It's now possible to control a single group using scripts
  • It's no longer required to set ClientSided to false when using GLights in a prop
  • The settings got simplified
  • The topbar label gets changed to folder name if it hasn't been changed in Studio
  • The lights will now turn back on if they were on before a cue got activated. This behaviour might change in the future
  • The Circle cue no longer breaks when a player's FPS are higher than 60
  • The left-click and right-click functions of the reset button got flipped
  • The UniqueName setting is gone, the name of the folder is used as a replacement
  • The panels got a visual overhaul
  • Custom positions can now be inverted by right clicking
  • Gradient colours (like rainbow) can now be static
  • And many more things we forgot about

GLights 5.3.2 - August 6, 2023

  • Gobo beams are now affected by beam thickness and brightness sliders

GLights 5.3.1 - July 17, 2023

  • Fixed StacyPilot having issues recording custom positions

GLights 5.3.0 - July 14, 2023

  • Added a warning about StreamingEnabled to the panels

GLights 5.2.0 - July 9, 2023

  • Added a MaxBrightness setting, controlling how bright the lights can get
  • Added core:Run() as a way to run actions for both A and B groups
  • Expanded warning messages related to lights not being usable

GLights 5.1.0 - July 4, 2023

  • Added a warning about StramingEnabled
  • Added more Cue Speed buttons
  • GLights no longer spam the output when a gradient colour is active

GLights 5.0.1 - June 26, 2023

  • Motors are no longer generated if a Motors folder exists already, this allows for easily adding custom motors

GLights 5.0.0 - June 24, 2023

  • Added Old Random (Flash Random) cue
  • Added Bump Random cue
  • Added a Flash button
  • Added a Reset button, right clicking on it will hard reset the lights
  • Added a Cue Speed modifier
  • Added gradient colours
  • The main folder has been renamed from Lights to GLights, the scripts folder has been renamed from GLights to Scripts
  • Removed the old Panels API, replaced with a new Core API

GLights 4.2.0 Patch 2 - December 17, 2022

  • Added a MobileControls setting

GLights 4.2.0 Patch 1 - December 9, 2022

  • Fixed an AutomaticSize related bug

GLights 4.2.0 - September 23, 2022

  • Added a Circle cue
  • Added a CircleSize setting, allowing for customisation of the size of the circle produced

GLights 4.1.1 - August 25, 2022

  • The colour of gobo beams now gets changed every time

GLights 4.1.0 - August 7, 2022

  • Added API, used to control GLights with your scripts
  • Added a UniqueName setting, used in the new API
  • Panels will now highlight the current motor speed
  • Moved the VERSION script to the GLights folder
  • Cues no longer crash when no lights are present

GLights 4.0.0 - August 6, 2022

  • Major code rewrite, improving stability and performance
  • Panel redesign

GLights 3.0.0 - May 13, 2022

  • First public release of GLights